My unfinished video game – a visual novel / point&click adventure hybrid – has been languishing untouched lately. I was seriously ill for a long time and now that I’ve gotten better (since January) I’ve been working very hard to catch up with work. So this meant that the game had taken a backseat… I’ve been feeling really bad about it, to the point where this was actually keeping me from working on the game!
But, but, but I think I’ve found a solution
Enter NaNoRenO. This is like NaNoWriMo, but instead of writing a novel in a month, you have to make a visual novel video game in a month. From scratch. (There is also a similar event for finishing previously started games, but I don’t think I would be able to finish my original game in a month, it’s much more complex than a visual novel.)
A visual novel is reasonably straightforward to make, and I managed to come up with an idea for a game that I can hopefully finish in March. I wrote a design document (not sharing it just yet
) and calculated the amount of assets that need to be made, and I think it’s doable… though not easy. (Yes, I could just make a super short visual novel with stock art, but where would the fun be in that?)
I’ve already started working on Amesirun (working title) and there’s a bunch of stuff I managed to finish in the past 3 days. I made the core programming (quite simple, though it is a nonlinear game), wrote the first scene (quite long), and mostly finished two backgrounds.
The whole game is inspired by some concept artwork I did for Emerald Spires (my main game) several months ago, a drawing of a character I really liked, but the whole thing did not fit with the more realistic approach of Emerald Spires. So I cropped the character, who will be used as the main – and only! – character once I finish drawing the different emotions.
Amesirun will be set in the same universe as Emerald Spires, FYI. You can think of it as a teaser
Speaking of teasers, I have two images for you, a background and a (the) character. The game is set in “conceptual space”, so they are quite odd and not what you’d expect from visual novels. But I wanted to get away from realism, which led me to become completely stuck with the character art on my main game. It’s such a relief to be able to draw random outlandish things.
I made the images with ArtRage with some postprocessing using other software. They use some public domain line art from expired patents, and NASA astrophotography for the color overlay. The rest is hand-drawn.
Enjoy:
